Carmack is currently serving as Chief Technology Officer for Oculus, and is a major proponent of the Virtual Reality revolution.Īfter the runaway success of Doom and its sequel and subsequent map packs, a slew of shooting games flooded the marketplace. He worked on Doom 3, Doom RPG, and was lead designer on Doom 2016 until his resignation. Romero left Id in 1996 and went on to develop the ill-fated Daikatana, as well as the cult PS2/Xbox shooter, Area 51. While many people worked on Doom (though far fewer than the gargantuan undertakings of today's triple-A titles), the two men considered to be the masterminds are Id co-founders John Carmack and John Romero. The 'garage band' style of the early days at Id were chronicled in the novel, Masters of Doom, by David Kushner. Doom was notable for its then-stunning levels of violence, as well as its tight and addictive gunplay and thrilling level design, which was fraught with puzzles, traps, and unique architecture. Developed by just a handful of programmers and artists, Doom's original release model was as a mail-order product, and was unavailable in stores until the 1995 release of Final Doom, a full year after the commercial release of Doom II: Hell on Earth. The original Doom was released in 1993 by Id Software, as a successor to Wolfenstein 3D.